Heuristic Sensing: An Uncertainty Exploration Method in Imperfect Information Games
نویسندگان
چکیده
منابع مشابه
Games with Imperfect Information
An information set in a game tree is a set of nodes from which the rules of the game require that the same alternative (i.e., move) be selected. Thus the nodes an information set are indistinguishable to the player moving from that set, thereby reflecting imperfect information, that is, information hidden from that player. Information sets arise naturally in (for example) card gaines like poker...
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We can do everything. T What IS can do toady is highly limited. What we cannot do is Useless. R Useless confused with Cannot Be Done. So... why to worry about Uncertainty? U No future without using Uncertainty. T The Information Systems Radical. H The Uncertainty Zealot. Summary: This report surveys various forms of imperfect data, be it imprecision or uncertainty. To that end, a structured the...
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Reactive Modules is a high-level modelling language for concurrent, distributed, and multi-agent systems, which is used in a number of practical model checking tools. Reactive Modules Games are a game-theoretic extension of Reactive Modules, in which agents in a system are assumed to act strategically in an attempt to satisfy a temporal logic formula representing their individual goal. Reactive...
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This paper examines the convergence properties of a class of learning schemes for concave N -person games – that is, games with convex action spaces and individually concave payoff functions. Specifically, we focus on a family of learning methods where players adjust their actions by taking small steps along their individual payoff gradients and then “mirror” the output back to their feasible a...
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ژورنال
عنوان ژورنال: Complexity
سال: 2020
ISSN: 1099-0526,1076-2787
DOI: 10.1155/2020/8815770